Projects
Games I've worked on, newest first. Scroll and the TV tunes in to each one, except the two under NDA.
HitZone · 2022 – 2026On the TV
Invokers: Titan Legacy
Online action RPG · iOS, Android, Desktop · Unity Developer
Combat, the tools the team built it with, and the meta-game around it. Launched in July 2026.
- Core gameplay and combat mechanics on ECS, and a system that manages combat visual effects.
- A VFX pipeline for the art team: an effect takes hours instead of days, with less help from developers.
- A node-based visual scripting system for abilities: ~300 characters and ~1,000 abilities were set up with it.
- Unity Editor tools for the art and design teams to configure characters, VFX, SFX and animations.
- The meta-game layer, the meta-game and battle HUD, cameras for battles and the campaign map, FMOD sound and keyboard and gamepad input.
Unity, C#, ECS, IMGUI, Odin Inspector, uGUI, FMOD
Google Play ↗Trailer on YouTube ↗
Room 8 Studio · 2021 – 2022
An older game, ported to Xbox
Under NDAthe name and footage can't be shown
Console port · Xbox, other consoles, desktop · Unity Developer
An older project brought back to a working state and ported to Xbox. The game also shipped on other consoles and desktop.
- Restored the project and delivered the Xbox port in about 6 months.
Unity, C#, Xbox
Room 8 Studio · 2021 – 2022
A mobile game for learning English
Under NDAthe name and footage can't be shown
Educational game · iOS, Android · Unity Developer, team lead
A game-like app for learning English on phones.
- Led a team of 4 developers.
Unity, C#, iOS, Android
Plarium · 2014 – 2021On the TV
Raid: Shadow Legends
Turn-based RPG · iOS, Android · Unity Developer
A mobile client built on an in-house MVVM architecture, with NGUI or Unity UI.
- Meta-game logic.
- UI on uGUI with a custom MVVM framework.
Unity, C#, uGUI, MVVM
Plarium ↗Trailer on YouTube ↗
Plarium · 2014 – 2021On the TV
Stormfall: Rise of Balur
MMO strategy · iOS, Android · Unity Developer
A mobile client built on an in-house MVVM architecture, with NGUI or Unity UI.
- UI logic on NGUI and NData.
- The game map.
- Animation in the game sector.
Unity, C#, NGUI, NData
Plarium ↗Trailer on YouTube ↗
Plarium · 2014 – 2021On the TV
Soldiers Inc: Mobile Warfare
MMO strategy · iOS, Android · Unity Developer
A mobile client built on an in-house MVVM architecture, with NGUI or Unity UI.
- Core gameplay.
- UI logic on uGUI with a custom MVVM framework.
- The 3D scene of the game sector.
Unity, C#, uGUI, MVVM
Plarium ↗Trailer on YouTube ↗
Plarium · 2014 – 2021On the TV
Nords: Heroes of the North
Strategy · iOS, Android · Unity Developer
A mobile client built on an in-house MVVM architecture, with NGUI or Unity UI.
- UI logic on uGUI with a custom MVVM framework.
- Battle playback, in the spirit of Heroes of Might and Magic.
Unity, C#, uGUI, MVVM
Plarium ↗Trailer on YouTube ↗